Sixpack of Seagulls

Indie Game Developers

Unrequited

Disregard lady birds, acquire coins. A frantic platformer where the goal is to evade a crafty AI controlled opponent. You can jump, she can use ladders. Use that to your advantage!

This game was created for the 5th Reddit Game Jam (now called the Bacon Game Jam).

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Desert Loot

A man walks along the desert carrying a heavy burden. The sun beats down. Where is he going? Where is he coming from? He seems to be collecting a lot of stuff.

Desert Loot is about making decisions under pressure. Collect items and decide which is more valuable all while trying to stay protected against the perils of the desert.

The game was created for the Game Prototype Challenge v4 event. The themes were “Burden” and “Sunshine”.

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The Road Won’t Rise to Meet You

The battle is over. You lost. Deal with it.

Guide a stalwart knight through the ruined castle as it falls apart around you.

This game was inspired by the Experimental Gameplay Project July 2011 challenge: DISINTEGRATE

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SPS Dev Blog

Screenshot dump

Here’s what I’ve been working on for the last two years or so:

Work in Progress: Garbage Day

We’re working hard on Sixpack of Seagulls’ latest game, “Garbage Day.” Oh boy, oh boy!

Guide a heroic garbage man as he fights the forces of evil to keep the streets of his beloved and crowded city free from litter!

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